The global Gamification in Education Market was valued at USD 1,030.0 million in 2021 and is projected to reach USD 13,225.2 million by 2031. The market is forecasted to grow at a CAGR of 30.0% from ...
Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
It is trickier than ever to keep learners engaged in the classroom and capture their attention. Modern technologies offer instant pleasure and interactive experiences that can render traditional ...
As the demands of modern healthcare grow, new therapies are introduced at record speeds, and guidelines are quickly updated, it is key that medical education evolves to keep up. Traditional medical ...
In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with ...
Gamification is catching on in the learning marketplace, and for good reason. The concept helps embed learning more deeply and quickly. Using the same techniques game designers have long adopted to ...
Gamification can be effective in building employee engagement and teaching digital skills in a virtual environment, especially amid the COVID-19 pandemic, according to PwC, a global professional ...
Gamification is often viewed as a magic pill that makes people more motivated, engaged, and able to retain the information they are learning. The concept has exploded in popularity over the past ...
Life is not all fun and games. Or is it? Anyone who has children and video games in their home does not need any fancy studies or research reports to know that gaming is very addictive. Our kids have ...
One innovative approach that has gained traction in recent years is gamification—the integration of game elements such as points, leaderboards, and interactive elements into learning activities.