New Swinburne-led research has found that the use of mobile devices by primary school-aged children for gaming, social media ...
It started with the Nintendo 64. Lauren recalls feverishly playing the '90s gaming console − and how it took priority over making friends or doing homework − when she was 8. Then, she says, it was her ...
We need a new paradigm for addiction that puts psychology first and recognizes its heterogeneity. Only then will we see that ...