All programs use memory, even ones that do nothing. Memory misuse results in a good portion of fatal program errors, such as program termination and unexpected behavior. Memory is a device for ...
To ensure reliability of any embedded application which involves extensive usage of stack and heap, it is critical for the system designer to anticipate the maximum stack and heap utilization of the ...
I've got a problem with some C we are working on (embedded systems), right now we have a huge 2D array that works fine, it looks like this t_ourStructType *Array; Array = ...
Editor's Note: Embedded Systems Architecture, 2nd Edition, is a practical and technical guide to understanding the components that make up an embedded system’s architecture. Offering detailed ...
The first word that came to mind when I heard about introducing Garbage Collection techniques into a C or C++ program was “nonsense”. As with any other decent C programmer who loves this language, the ...
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