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  1. GStreamer: open source multimedia framework

    GStreamer is a library for constructing graphs of media-handling components. The applications it supports range from simple Ogg/Vorbis playback, audio/video streaming to complex audio (mixing) …

  2. Download GStreamer

    For doing GStreamer development, we recommend using the GStreamer monorepo build from Git which will build all the main GStreamer modules in one go using Meson's subproject feature.

  3. GStreamer

    GStreamer is an extremely powerful and versatile framework for creating streaming media applications. Many of the virtues of the GStreamer framework come from its modularity: GStreamer can …

  4. Tutorials - GStreamer

    The following sections introduce a series of tutorials designed to help you learn how to use GStreamer, the multi-platform, modular, open-source, media streaming framework.

  5. GStreamer: features

    GStreamer works on all major operating systems such as Linux, Android, Windows, Max OS X, iOS, as well as most BSDs, commercial Unixes, Solaris, and Symbian. It has been ported to a wide range of …

  6. What is GStreamer?

    GStreamer's development framework makes it possible to write any type of streaming multimedia application. The GStreamer framework is designed to make it easy to write applications that handle …

  7. Installing GStreamer

    Installing GStreamer Choose your platform by clicking on the corresponding logo Subpages: Installing for Android development Installing for iOS development Installing on Mac OS X Installing on …

  8. Basic tutorials - GStreamer

    Basic tutorial 2: GStreamer concepts – Gstreamer Elements, Pipeline and the Bus Basic tutorial 3: Dynamic pipelines – Gstreamer Pipeline, Signal, Events Basic tutorial 4: Time management Basic …

  9. GStreamer: news

    Stay updated with the latest news and updates from the GStreamer multimedia framework.

  10. Basic tutorial 2: GStreamer concepts

    The elements are GStreamer's basic construction blocks. They process the data as it flows downstream from the source elements (data producers) to the sink elements (data consumers), passing through …